In many ways, the “Alternative” moniker is a proper fit for this series entry. Finally, briefings return in addition to viewing battlefields, players can now review mission details from enemies to topography. Instead of randomly activated skills, role proficiency yields abilities that the AI uses in combat. Through point allocation, the player controls their characters’ roles. ![]() Front Mission Alternative also retains 2’s job system with some changes. Players can also call in air support to repair wanzers and reload ammo. Auxiliary backpacks have also been greatly expanded upon, from anti-missile guns to night vision scopes. Weapon functionality is also changed, like grenades firing in an arc-like trajectory. The new range system allows ranged weapons to act like such accuracy is now affected by range. The real depth in the game lies in its other features. Players only control a platoon’s movement, their behavior, and how they attack. The sound effects, fortunately, are more natural fit with the game.Īs an RTS, Front Mission Alternative‘s options are limited. Certainly there are great tracks, such as “Airport” and “Ending”, but one should approach the whole score with an open mind. ![]() The techno tracks Arai composes certainly feels a bit out of place with the settings. Music, on the other hand, is a real oddity in that disc jockey (DJ) Riow Arai composed Front Mission Alternative. It’s not as beautiful as Jun Suemi’s work in the aforementioned installment, but it’s a decent fit nonetheless. The game’s art is handled by Ryuichiro Kutsuzawa ( Wachenroder) and continues the trend of gritty realism started in Front Mission 2. It does differ in a number of areas load times are much faster, the battlefields are fully in 3D, and the frame rates are rock-solid. One of the representatives of SAUS’ government, he participates in the African Conflict on its behalf to bring peace back into the continent.įront Mission Alternative, in terms of graphical power, is on equal footing with Front Mission 2 due to sharing the same development tools. ![]() Ide is a colonel for the South African United States (SAUS) and the commanding officer of IMAC. The OCU sends him and two other soldiers, Bruce Blakewood and Dal Furphy, to SAUS in the OAC when the African Conflict begins. The main protagonist, Earl is an OCU lieutenant and a member of the Independent Mobile Assault Company (IMAC).
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